GigiTail v0.111 patch notes (Grace Period updates)
GigiTail » Devlog



Hi holojammers, grems, kano, whoever is reading this!
The grace period is just about over and I've published a patch (or two, or three) to fix a lot of bugs and replace placeholder assets!
Here is a list of changes:
- Major Updates
- Raora battle fixed and is playable now
- Chattini hitboxes work properly
- Gacha mechanic works properly (also imported those assets)
- Cutscenes integrated
- All audio rewired to the proper busses, so it works now
- Added a Main Menu
- Added little fun visuals to the Battle UI
- and added ADHD mode
- Added dialogues here and there in the city and on the sign
- Raora battle fixed and is playable now
- Other bug fixes
- Previously in battle, you could mysteriously receive 1 damage all the time. This is fixed (it was Kiara attacking you from the shadows)
- Control of Gigi in the world is now restricted while you are in battle
- Removed some test dialogues
- Fixed overlaid Victory and Defeat screens when winning one battle and then dying in the next
- Features now moved to Out-of-Scope
- Kronii battle
- Faunamart
- minigames when reviving Gigi and Ceci
Files
GigiTail_v0.111.zip 44 MB
Jan 14, 2026
GigiTail
A small entry for HoloJam 7, inspired by Gigi Murin and Undertale
| Status | Prototype |
| Author | Panlord |
| Genre | Role Playing |
| Tags | gigi_murin, holojam, holojam7, hololive, Pixel Art |

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